![]() Okay, I've got 7.15e56 total DPS, I've got 5.35e56 of that coming from Karen, I've got 1.78e56 of that coming from Jim, and then the next highest is. Let's see, with levels purchased for eveybody as if to prepare for a reset. Specific crusaders will outpace the others in terms of how much DPS they can put out. And every crusader is boosted by it while they're in the formation.Įdit: Also, as you play more it should become apparent that the vast majority of your DPS will be defined by 1 or 2 crusaders with everyone else in the formation only existing to apply buffs to them. That multiplier only changes when the ability is used and when it gets lost in a reset. Storm Rider will be equally effective no matter who gets swapped in and out of the formation. That's just for clarity on the relevance of the numbers displayed under each crusader. You don't need to worry about any of that the get the most out of Storm Rider. Now he's doing 2.64e30 DPS because putting him in formation applied all the buffs to him. As soon as you place them in formation their DPS gets recalculated to account for any applicable buffs.įor example right now in my game Hermit is not in my formation and he shows as being able to do 3.66e21 DPS, but if I swap him in somewhere. When they are not in the formation their displayed DPS is not taking into account any buffs. ![]() I'd assume that actually each crusader in the formation has that multiplier as a term in calculating their individual DPS and then it's all summed up for the overall formation DPS.)įor clarity, where it shows the crusaders' individual DPS under their level, that value will appear to be different when they're in or out of the formation. (That's probably not the actual order of operations in the implementation but it should be accurate for the core idea. In other words, what you described as case (1). Your overall DPS at any given time regardless of your current formation is a product of the sum of your crusaders' DPS and that multiplier X. The ability's description will also say something like "increases by Y% on every use", and that means that each use sets either X = X + Y or it sets X = X + 1.5*Y depending on if you use Magnify. ![]() Each time you use the ability it updates that value X. Mouse over Storm Rider in your ability bar and the first thing in the description should say "Current multiplier: X%".
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